Archive for June, 2009

Storytelling Games that Aren’t RPGs

Tuesday, June 30th, 2009

Even those of us who are very into role playing sometimes want a break from heavy-duty character development, plot and storyline. Sometimes, it’s more fun to just sit back and spin a good story, with the help of others around the table.

And there are games for that!

The following are games specifically designed around collaborative story telling, without being role playing games. Think of them as party games for English majors and writers.

The Extraordinary Adventures of Baron Munchausen-
Let me tell you the story of how I came to marry the second son of the Shaw of Persia, while breeding my own line of three-horned goats. This was back many years ago, when the world was in turmoil and not at all the same place it is now. I had traveled to Persia on a dare from my third cousin Enid (who you’ll recall, in later life, discovered a rare type of jungle pear that can be refined into a most exquisite liquor)…

A refined game for noble men and women who share their experience with utter truth. The story is begun by one individual, who tells it for as long as he can. Then, either another play jumps in with a question designed to flummox or confuse the teller (But surely you must be mistake, I know for a fact three horned goats were created by the Duchess Gibardi of Rome, Italy), or the teller’s invention runs out.

If the teller can successfully field the question, he continues with his narration. If he can’t, or if he can’t think of anything else to say he pays a forfeit, and the story is taken up by the new teller.

A large part of the fun of this game is in the language of the book itself. It’s exceedingly well written, with many details that add to the flavor and help the storytellers elaborate on largely meaningless topics.

It’s written in book format, and looks like a small-sized RPG, but don’t let that fool you. There’s no characters, no character creation. It’s all about telling stories, fooling your friends and lying outrageously.

It’s also got a few alternate sets of rules. It can be a drinking game! Or, you can adapt it for young audiences!

Mad Scientist University
The group takes on the role of a student at a University for Scientists with Alternative Ethics (don’t call them mad!). One player per round is the TA, judging the submissions of the various scientists. The TA draws a card for that round’s “mission.” (Interupt over-seas communication! Create mind control! Take over the world!)

Players are then each given one item card, that will be the tool most instrumental in their evil plot. The cards vary from useful to absurd (A million miles of copper wire! Squirels! Wind turbines! Pink lawn flamingos!).

Then it’s show time. Each scientist describes, in detail, to the TA how their item will be used to achieve the round’s goal. The TA decides whose plot has the most nefarious potential.

The plots can be as elaborate or a simplistic as the players want, and the stories can be brief or verbose. All that matters is getting the job done, using your item, and entertaining the TA.

…after all, students who don’t make the TA happy may not live to graduation.

Penny For My Thoughts
Our goal at the Institute to provide treatment for conditions that traditional medicine has deemed incurable. In the case of acute global amnesia, we have come to rely on Mnemosyne, an experimental drug that allows those who take it to access one another’s unconscious memories. In the wake of this startling breakthrough, we have developed a therapy manual that guides you through the steps of the procedure.

Players take on the role of victims of broad-scale amnesia, going through treatment with a group of other patients. Everyone writes a series of “memory triggers” on slips of paper, that are placed in a bowl in the center of the table. These triggers are tangible things or sensations (an old copper ring, the smell of asphault in the rain, steam from an oven on my face, the pain of scraped knees).

One patient begins to tell the story of her life, or an important episode in it. However, given their condition, the patient must inevitably run into a period he or she does not recall. At that point, it is up to the other patients to help with the memory. Another person draws a memory trigger, and then reminds the first patient of what he had forgotten. In this manner, filling in the blanks in one another’s memories, everyone is able to recall their forgotten lives and pasts.

As with Munchausen, this game depends a great deal on the flavor of the book. It’s written as a procedural manual for therapy at the Orpheus Institute, for group therapy with experimental drugs. The game mechanics are surprisingly simple, and lead to a deep, often very dark story, told by everyone at the table.

Game Kastle Forums Down

Tuesday, June 30th, 2009

Our webhost “upgraded” last night, and it seems to have affected (ie trashed) the GK forums.

We’re working with them right now to get everything restored, and are hoping to be able to get the forums back up soon, and with as little data loss as possible.

Please bear with us.

–Samantha

How to Schedule and Event. And other stuff.

Wednesday, June 24th, 2009

Hi, I’m Jeff, the Special Events coordinator here at GK.

I want to talk about a few of my favorite features of Game Kastle: The Arena and the Events we run there!

For those who aren’t aware, Game Kastle has a huge playing space. With over a dozen tables and enough terrain to cover them twice; we are the perfect place to play! On the weekends, we open up our receiving area and double the room.

The best part is: Play space is free! There is no charge for table-space here at GK. Just check in at the front counter, and we’ll hand out free tables on a first come, first served basis! If you are going to need two or more of our tables, however, we do ask that you register your event ahead of time to make sure that the space is available for you.

To request space for an event, you can use our handy Event Submission form, found here . For best results, please fill simply fill out the form requesting space at least two weeks in advance and you’ll receive an e-mail confirmation within 48 hours! Then your event goes up on our Event Calendar where you can see all the events coming up in the next three months.

The Event Calendar is a great way to keep up with what’s going on here at the Kastle. Regular weekly events, monthly weekend tournaments and special events that only come along once a year can all be found on the Event Calendar. If you have any questions about an event, you can click the name of the event right there on the Calendar to see all the pertinent information for the event: what time it starts, what will be played, if there is any entry fee, and how much space will be reserved for the event.

For tournaments and leagues, we do charge a nominal entry fee; usually $10 for tournaments and $3 for leagues. The great thing about GK, however, is that we put all the fees collected for an event into prizes for the event’s participants! Game Kastle Gift Cards, league participation prizes, even full games are given out at our events! Depending on the event, they are given out as door prizes, or to the event winners.

So there you have it! A quick primer on our play space and how to look up or organize an event here. Take a look at the Event Calendar and see if there’s an event for you; and if there’s not, schedule one! We’ll see you at the Kastle and remember:

Have Fun!

Bang!

Monday, June 22nd, 2009

We have two Bang! products arriving the middles of next week.

Bang! Dodge City: This is the 4th Edition expansion to the base Bang! game which is currently available. It now comes packaged in a box set and includes the High Noon cards as well.

Bang! The Bullet: This item was such a hot seller that it sold out before most players could get their hands on it. Although it contains the 3rd Edition version of Bang! it includes all the expansions (Dodge City, High Noon, Fistful of Cards) as well as a nifty plastic badge for the Sheriff and an awesome bullet-shaped container to hold all of your cards.

In case you are wondering, the difference between 3rd Edition and 4th Edition are mostly cosmetic. If you don’t have a preference, then The Bullet is the way to go as it is a self contained game and has everything nicely packaged in a cool looking tin. If you are into aesthetics, then 4th Edition is the way to go… you will have to purchase the base game and the expansion separately, but the look and feel of the cards are an obvious step up. The player boards are a nice edition with some great artwork and all of the spaces you need to track your roles, weapons and bullets. The 4th Edition cards are also written in English as opposed to the 3rd Edition Italian, which although it did not hamper actual game play, may be unappealing to some players.

So it’s time to saddle up pardners, grab your six shooters and keep your gunpowder dry, or else… Bang! Your dead!
–Ray

Jedi Academy

Friday, June 19th, 2009

Hello everyone! This is I, Dominic’s, first time becoming a part of the blog world or “blogosphere,” and I am here to tell you about some exciting products coming up from Wizards of the Coast. These products will introduce you to cool new characters you may have never heard of, or better yet, allow you to collect characters that you have always wanted and waited for years and years to be made. I am of course talking to you, Star Wars fans. The glorious product I speak of is of course, Star Wars Minis.
Because, on Tuesday, June 30th, the next set of Star Wars Miniatures is released…

Jedi Academy!

For those fans of Star Wars films, the last two miniature sets Wizards of the Coast released were candy to your ears. Clone Wars was, as you may guess, themed for during the Clone Wars, with an emphasis on the old and new cartoons by the same name. Imperial Entanglements was Episode VI themed, with new Vaders, Lukes, Palpatines, and the like.
Now, fans of the Star Wars expanded universe, including the countless books and games that dealt with before and after the Movies took place, Jedi Academy is the delicious dessert that has eluded you for so long. No more is Luke a young, basically self-trained Jedi. Now, you can play him as Grand Master Luke Skywalker, the highest-point costed figure in the game! At a seriously stunning 115 points, no hero or villain has ever come close to being as expensive as him. What else would you expect, though, from the greatest lightsaber combatant the galaxy has ever known?
On the other end of the timeline, good vs. evil-line, and well-known-line is the villainous Sith Lord and sorcerer, Naga Sadow, a powerful character for the Sith faction whose villainy includes a virulent-poisioned blade which makes short work of his (soon to be un-)living enemies. Droids need not beware. The Sith also gain the additional frightening skills of Darth Plagueis. The Sith Lord who trained Palpatine, and the possible “father” of Anakin Skywalker, he has a mighty pair of instant-damage force powers. Not only that, but with his Essence of Life, he can bring your defeated characters back to life.

Indeed, Jedi Academy is an expansion that bends the rules and breaks the mold. The Youngling is the cheapest force-using character at 5 points, and the Jensaarai Defender is the most expensive non-unique force user at 45 points.

Fans of the Star Wars Videogames will be thrilled as well to see some of the coolest characters appearing in Jedi Academy. The Felucian is a cheap force user with a damaging force power who, with the right commanders, will be able to use it again and again. Even more people will be thrilled to be able to play The Jedi Exile from Knights of the Old Republic II. What stats does she have? I wish I knew, as that information is still unreleased. But she works for the Old Republic faction, that much we know!

But what Force-User themed expansion could be without the greatest threat that Luke and his Jedi Academy faced? Indeed, the Yuuzhan Vong invaders, a race completely outside and unaffected by the force gets four more excellent additions to its notoriously under-represented faction. The Paetorite Vong Priest boosts the stats of wounded Vong allies around him, and the Praetorite Vong Warrior and Yuuzhan Ossus Guardian are both excellent elite warriors. Lastly is the Fringe-factioned Peace Brigade Thug, whose presence on the battlefield increases the attack power of their friendly Vong warriors. For they will be very present, at only 4 points, and common, they are extremely cheap shooters as well who are a worthwhile addition to any shooter squad, not just the Vong army, that wants to invest in some cheap combine-fire fodder.

This all bodes well for those of us who use the figures for roleplaying purposes as well. The expansion contains a few new species to be represented in miniature form, as well as plenty unique and non-unique figures that you can use for your own characters. As you may have noticed, most of this set is force-themed, so you now have many more Jedi and Sith to represent your characters, with some droids and bounty hunters to satisfy the force-impaired.

Jedi Academy releases Tuesday, June 30th. It is now available for preorder. Preordering a case may be worth it for you completionists. Each sealed case of Star Wars miniatures contains one of each Rare figure and four of the eight Very Rares. It also contains 4 of each common and 2 of each uncommon. With one simple purchase, you will have a nearly complete set, and no pesky repeats of unique rares you only need one of! We should have plenty of cases on the release day, but preorder soon to make sure we have your copy of this ground-breaking set behind our counter the moment you walk in.

–Dominic

Wargods of Aegyptus

Thursday, June 18th, 2009

It is sort of hard to believe, but Crocodile Games has just released a new set of miniatures for use with Wargods of Aegyptus. It feels as though it has been years since we have seen a dedicated release from them and fortunately they did not disappoint. These sculpts have all of the detail you would expect from Crocodile Games with some added personality. Be sure to check these out. Here is a quick list of what has arrived and now available for sale:

To-tanem Artifex with Weapons of Power
Priest of Ptah, with Apis Bull Statue
To-Tanem Captain with Doorway
Asar Hero of Elephantine with Campfire
Khemru Crypt Lord with Giant Scarab
Basti Champion with Pole Arm & Shield
Basti Hero with Auxiliary Weapon Sprue
Stone Colossus

–Ray

There is Only War!

Wednesday, June 17th, 2009

The cacophony of battle has ended.
The dust has settled.
29 armies descended upon Game Kastle; but in the end, there was only one that stood victorious.

Congratulations to Chris Blood and his Ork army for winning the June 13th Warhammer 40K Tournament!
One of the highlights for the tournament was the seven way tie for sportsmanship! High marks across the board. Congratulations to all those that tied.
Congratulations are also due to Mike Timpe for winning the painting competition with his excellent Nurgle based Chaos Marines.

Our next 40K tournament is the ‘Ard Boyz on July 11th. Space will be limited to 24 players, so come on by the Kastle and sign in today!

–Jeff

10 Minute Card Games

Thursday, June 11th, 2009

Long, strategic games are great, but sometimes you just want to sit down and play. The following games can be learned in just a few minutes, and a basic game takes from 10 to 30 minutes.

Great Dalmuti- 4-6, very family friendly. A trick taking game, where the goal is to be the first person to get rid of all your cards. You must play the same number of cards with a lower value than the person before you (so, say I play 4 8’s. You have to play 4 of any card lower than 8.) The first person to get rid of all their cards wins the round, and the title of “Dalmuti.” The trick is that the order you go out determines your position for the next round. The people at the highest places (the 2 who went out first) get a “tax” of low-value cards from the 2 people in the lowest positions. The people sitting in the middle of the table have the option to trade cards between each other. Don’t worry, though, everyone has a chance to win, and ranking changes each round.

Fluxx- 2 – a lot, very family friendly. Fluxx has 2 basic rules—you draw a card, then you play a card. You win by getting the correct “keeper” (object) cards in play in front of you. But…the goal can change at a moments notice, along with every other rule in the game. Draw five cards, play three? Draw one card, play your entire hand? Have two of the three keepers you need? Be careful, someone will play a different goal! Learn and play in 5 minutes, Fluxx either has a great deal of strategy or none. You decide. (There’s also Zombie Fluxx and Monty Python Fluxx!!)

Chrononauts2-4 players, reasonably family friendly. Time travel at it’s best. Set up the time line, then travel back and make changes such that your future comes out on top. Players build a historic timeline, card by card, then everyone scrambles to change events to suit themselves. Each ‘event’ card (Kennedy Assassination, World War III) can be flipped such that the event happens or doesn’t happen. Flipping cards causes ripples forward and backward through the timeline, flipping other cards. The winner is the person who successfully creates his or her goal timeline. Are you the giant cockroach? Make sure humans destroy themselves with nuclear war. Are you time traveling Abraham Lincoln? Avoid your own assassination! This one has a little bit of a learning curve, but is lots of fun once you’ve gotten the hang of it. Also comes in Early America version!

Let’s Kill 3-6 players, not family friendly. Ever wanted to be a serial killer? This game lets you earn points for killing different targets in interesting and exciting ways. Draw weapon cards that allow you to kill 1 or more targets. Pick targets based on their points (the president is worth more than, say, the Mc Donald’s employee.) But be careful, other players can put “surprises” on your targets. Did you just kill Santa Claus? Oh well, no points for you, since everyone knows Santa doesn’t exist. Very quick to learn, and very macabre, but slightly limited re-play value. A lot of the fun depends on clever card text.

–Samantha

Dungeons and Dragons–Eberron!

Wednesday, June 10th, 2009

The new Dungeons & Dragons Eberron books, the Players Guide & Campaign Guide, are set to be released June 16th.

Come and play a darker D&D full of shades of gray.

For more information, see the official Eberron homepage