Archive for September, 2009

Cross Advertising

Thursday, September 24th, 2009

Jeff from Game Kastle here to tell you about the greatest best good tolerable podcast that I have the honor privilege fortune misfortune to be a part of. It’s called Tabletop Quality, and it’s exactly what you would expect; somewhat sloppy, unrefined, heartfelt fun!

Here’s how a typical episode happens: We play a new game a couple of times. We form opinions, shoot the breeze, chew the fat and insult each others’ moms while we play the game. Then we turn the microphone on and start to record the flapping of our jaws while we discuss the game we just played. Please note that these discussions are not safe for work, children, or the faint of heart. In one of our most recent episodes, we spent a good ten minutes mocking Andrew’s love of unicorns. (note: I’m not sure if Andrew loves unicorns…or if he really loves unicorns. His love of unicorns, however, is beyond dispute)

Then Andrew (note: this is not Andrew from Game Kastle), after conducting this good willed argument/review/insult-storm, edits the resultant stream of consciousness into a palatable episode. It gets posted up to the Tabletop Quality website (which, by the way, is here: www.tabletopquality.com) and our adoring fans (all 6 of them) immediately send us hate mail.

Of course, I wouldn’t be telling you guys all of this unless I wanted to share it. I have a lot of fun making these episodes. I think they are entertaining and educational. And I am proud to be a member of the Tabletop Quality Roundtable.

So try out a couple episodes. I’m particularly proud of my “2 minute rant” about Monopoly in episode 13. If you like it, that’s great! Subscribe on itunes. If you don’t like it, that’s great! Send an angry e-mail to us about what horrible people we are. We might even read your e-mail on the podcast!

Have Fun!
Jeff

Target Demographics

Monday, September 21st, 2009

I think I grew up with the wrong kind of people.

Most of my friends have these stories about how they were made fun of for being geeks. About how they were teased for bringing out their magic decks, or abused for carrying around their D&D books. About being outcasts for taking GATE or AP or IB classes, getting straight A’s and having a personal relationship with their favorite teachers.

Well, that never really happened to me. The kids I grew up with? We wore our geekdom like a medal. We ate lunch in the Biology room, even when they were dissecting fetal pigs and everything smelled like formaldehyde and intestines. We discussed the relative merits of an artifact-based deck versus a control deck (way back in ’99, before all these newfangled rules.) I drew a Toreador rose and a Malchavian mirror on my backpack (Masquerade, please. Not that Johnny-Come-Lately Requiem nonsense). And no one cared.

Maybe it’s that at my school, the theater dorks ruled. Very few people could tell you our football teams win/loss record, but I guarantee they’ll remember the Spring Musical. The class presidents and student government was made up of all honors students. So us nerds, dorks, and freaks had the deck stacked for us to begin with.

I think that’s part of what I like so much about my job. I spend all day working with people who not only won’t laugh at me for my obsessions, they might actually know what I mean when I talk about the Camarilla, or my love for Hypnotic Specters. This store attracts the people who aren’t afraid of their own geekyness, the people who realize that painting and playing with little men doesn’t make you less grown up, less smart, or less interesting. It’s like the best parts of high school, with better hair, fewer personal problems, and a salary!

Most of the time, my job is a job. It’s work like anything else. There’s lots of hard bits, lots of annoying bits, and, just like any job, lots of bits I don’t particularly enjoy. But every so often, I am simply amazed they pay me to do this. When I get into a long discussion about Planeswalkers, or when I get to look at pictures of someone’s steampunk costume, or when I wax poetic about the merits of Don’t Rest Your Head I have to stop for a second out of sheer wonder.

I admire geeks who aren’t afraid of being geeks. I respect and enjoy the company of people who not only embrace, but celebrate their dorkyness. So keep it up! You are, collectively and individually, pretty much awesome, and you make my job less job-like. And I promise, I won’t laugh at you if you quote Star Trek. I may even quote it right back.

~samantha

Shane’s Weekly Mini Review: This…This is Your Revenge

Sunday, September 20th, 2009

For this first review, I’ll be rating both a Warjack(myrmidon) as well as a Warcaster model from the exciting new Retribution faction for Warmachine. Anyone who has spent at least some time on the Privateer Press message boards has picked up that elves in Warmachine has been a hotly debated topic. Aesthetically, as most of you all have seen, the Retribution blend sleek anime physiques with themes of arcane magic, which does anchor them quite well in the Iron Kingdoms. Yet, I know you are all just dying to know how the models stack up. Sure I’ve looked over the models, you say to yourself, but how do they really rate against the rest of Privateer’s line? Well fear not! I am here for you. I’ll be using a rating system of 5 stars in 5 categories ( Parts, Assembly, Appearance, Quality, and an overall rating).

Let us start with Warcaster Dawnlord Vyros
Parts: 3 stars. This model, for a single infantry sized model, is a whopping six pieces: Body, head, sword arm, eagle arm, and couple sprues of shoulder exhaust vents.

Assembly: 4 stars. As with most of Privateer’s models, this guy is a lot of pieces, and all those pieces need to be pinned. Break out the pin vise! Mould lines are relatively minimal. The worst you will encounter is on the sword handle, though some quick filing should get rid of most of them

Appearance: 5 stars. This model oozes badass, and is quite contrary to traditional elfin aesthetics. Having seen pictures of all the Retribution casters, Vyros is easily my favorite. Prepare your opponents for the emotional trauma of seeing this model sitting across the table from them!

Quality: 5 stars. The sculpt quality is tip top. All the detail is sharply defined, and there are no visible blemishes.

Overall Rating: 4 stars. This model looks cool, and is a great sculpt. It is still quite a few pieces, and will take some time to put together.

Now onto the Myrmidon, specifically the Chimera
Parts: 2 stars. If you were worried about the piece count on Vyros, prepare to worry some more! The Chimera (a light myrmidon) is a massive 12 pieces: 2 legs, a pelvis piece, torso, 2 upper arms, 2 lower arms, 2 shoulder pads, a head, and a sprue of exhaust vents. The flip side to this is that this model is highly customizable but still an insane amount of pieces!

Assembly: 2 stars. Now that you know this model is indeed a dozen pieces, you should also know that most of these need to be pinned. I’m sure any veteran Warmachine player welcomes the pinning challenge, but be weary, this will be a mighty feat! Mould lines are virtually nonexistent.

Appearance: 4 stars. I like the Myrmidon’s sleek look. The whole jack is smooth, and has a very appealing mecha look. My only pet peeve with this model, and all of their myrmidons, is the dainty little hands! The magic-powered engines of war have….teeny, itty-bitty, little hands!

Quality: 5 stars. As with Vyros, the detail is very sharp. Even the little runes carved on the myrmidon’s armor are perfectly cast. No noticeable blemishes either.

Overall rating: 3 stars. This is a cool model, no doubt, but it is still a twelve piece metal model that will need extensive pinning. If you’re up to the challenge…your reward shall be great!

Happy Gaming,
Shane

Game Mastering on the Cheap and Easy: Steal. Liberally. In the figurative sense.

Saturday, September 19th, 2009

Whether you’re the Dungeon Master, the Storyteller, the Game Master, the Director or the Grand Poobah; the most important aspect of fashioning your game is the Story.

You can have written the rules yourself. You can have engaging, fascinating locales and NPCs. But if there is no interesting reason for the PCs to interact with the set pieces in your game, then your game will be boring. The Story is what draws players into the game; what they talk about in excited tones years down the line; the common thread that ties them together and binds them into a team. A good Story can overcome sub-par rules and slipshod setting. If everyone is engaged by infiltrating the enemy castle under the cover of darkness to assassinate the grand vizier, they won’t notice that the guards have the same stats as the orcs they slaughtered on the field of battle 3 sessions back.

All that said, I find story creation difficult. It’s hard! Players tend to have read the same books, played the same video games, and watched the same movies and TV shows. And why shouldn’t they? They’re my friends. They have similar interests. So I can’t steal anything from these concepts in our common experience, right? They’ll expect it and it will be boring, won’t it? Surprisingly, no; it’s some of the most fun I’ve had.

The reason it’s still fun to play through a scenario that everyone is familiar with is primarily because everyone is familiar with it. In a Role Playing Game, the Players are not only the primary protagonists, but they are typically the only audience. When the players understand the situation their characters are in, then they can either follow the precedent they’ve seen before, or turn the entire situation on its head and see what happens. The easier it is for the players to understand what’s going on, the faster they make the decisions that make the game fun!

For example, I’ll outline a rip off in the classic tradition. Party meets in a tavern and is going to meet up with a princess in a fairytale kingdom. They reach the fairytale kingdom to find that the kingdom has been magically destroyed right before they are captured by the dark knight of the evil hegemony. They escape and take the princess with them. She has learned of the weakness in the hegemony’s pet dragon, and they launch an assault against it to rid the world of the dragon’s evil forever. This is, of course, a Star Wars rip off.

With this general outline of the plot, it becomes very easy to foreshadow, develop NPCs, and have combats at dramatically appropriate times. This simplifies the difficulties of running a game, somewhat, and gives you more time to focus on involving the PCs in the game.

Of course, if you just rip something off directly and the party figures it out, then they know what’s coming next and will jump ahead or change things up. The young fighter-mage with a destiny may decide that he wants to join the black knight of the hegemony and attempt to rule the lands as father and son. If this happens, the first thing to do is let it happen. This is the part of role playing that is fun! Making decisions and having them impact the game world. The second thing to do is: beat them to it. Make the princess evil, and secretly in league with the hegemony. Have her betray the heroes and laugh at the dashing rogue who she pretended to have feelings for. Suddenly, when you turn the players’ expectations on their heads, you make the story your own. Players begin to wonder what will be different, whether everything was as simple as it seemed. They will create conspiracy theories about what you’re actually playing at. They will become even more involved.

And with more involved players, your story will be even better. Role playing is about mutual story telling. The more interested that everyone is, the better your game will be.

So steal what you want from your favorite stories, apply it to your game, and then turn everything on its head. It will ease your load as a GM; lessen the amount of data your players must absorb; and set them up for you to haul the rug out from under them.

Have Fun!

Jeff. Last name: “From Game Kastle”

Friday, September 18th, 2009

I am Jeff from Game Kastle.

If you’re reading this, the odds are very high that you know me or at least what I look like. It has been three years since I started working at GK, and I’ve always worked the busiest times. If I don’t know your game, I soon will

I started down this path when I was in 4th grade, when I had a Wizard in a DnD Advanced 2nd Edition game. We never got past first level. I had one HP. I tried to GM when I was in 6th grade. I didn’t even have a Monster Manual. I was a child with no assistance trying to understand THAC0, Kits, Psionic attacks and defenses, and how to track encumbrance. We had no idea what we were doing. We broke the rules all the time. We had a blast.

Then came the great dry spell of my analog gaming life. Throughout Jr. High and High School my only board gaming experience came from my family’s monthly board gaming night. I cut my teeth playing games like Set and Sequence; Sorry and Cribbage. I learned how to compete with people without ostracizing them, and how to realize it’s just a game. I learned to focus on the fun.

College was next. During my freshman year I made a fantastic discovery. I was walking by a conference room that had the door open and overheard someone ask, “Can I re-roll my Intelligence?”

I stopped, turned around, and entered the open door. “Are you guys playing D&D?”

3rd edition had just begun. I learned anew. Feats and Prestige classes; Bonus Spell Slots and Grapple rules; a new version of Psionics and how THAC0 had actually worked. I crafted characters, sprawled in the common area amidst a sea of books and papers, with other students asking me what I was studying.

Time passed. 3.5 came, and with it the Ebberon campaign setting. I tried Exalted 1st edition. I tried Settlers of Catan and realized that there were more good board games than just what my family had played. I kept on watching 40K games and even bought a Tau codex.

I found a solid job and had disposable income. It was time for WARMACHINE. Escalation had just hit the table, and I purchased a large, potent Cygnar army. I poured time and money into every aspect of the hobby save one: Painting. I played every week.

The solid job eroded. The vaporware faded and I was unemployed. I went down to my childhood comic shop and applied for a job, as I had every time I had started a job search since High School. They had always lied to me, told me that they would hold onto my resume, and sent me on my way so that I could find a real job.

“Excellent!” proclaimed the assistant manager, “I’ll show this to my boss.” And suddenly I was in. I was living my childhood dream, selling comics.

But I came to understand that very few comics rise above the rest; that monthly serial stories are jilted and difficult; that years of dross can be ignited by a brilliant flash of excellence before fading into mediocrity again.

It was in this environment that I learned that gaming was my passion. I found a new place to play WARMACHINE, Game Kastle. I found a place where my particular nerd focus was understood and encouraged. I found myself shutting down the comic store as quickly as possible so that I could drive over to GK and hang out for a half hour before going home to sleep.
It was after two weeks of doing this that I realized I was working at the wrong store. It was two months after that that I started working at GK. It has been three years, and I’m still here.

I have seen games come and gone. I have seen companies fall and rise again. I have seen children born and walking in the time I have been behind this counter. I have absorbed entire rulesets and forgotten them. I have competed nationally and goofed around for the fun of it. I have made friends and lost relationships in this store. I have probably played your game, and if not, I know what it is.

I am Jeff from Game Kastle. And I have one last thing to say:

Have Fun!

After a very long hiatus….

Wednesday, September 16th, 2009

After a long hiatus, I’m pleased to say the GK blog is back. More than back, we’ve expanded our social networking presence!

Find GK on Facebook, just search for Game Kastle

Or how ‘bout Twitter? We’re GameKastle (www.twitter.com/GameKastle)

So what’s been happening at the store? Lots.
We did inventory, which had us shut down for a day. On the upside, we don’t have to do it for another year!

Pokemon League is exploding. We finished up our summer Thursday league when school started again, but our Sunday league is regularly filling up all available space, and then some.

Actually, we’re fast filling up our available reservations in general. Almost every night of the week we’re packed. I’m trying to make sure I hold some space aside for drop in games, but you’re still better off if you give us a call or schedule the event in advance. It’s a rush to get to hang out at a store that rocks constantly. Keep comin’ in, you’re making my job fun.

Speaking of fun. We have about seven million different events, leagues, tournaments, and demos going on in the next few months. We now have an active Legend of the Five Rings community that grows weekly (and has some really kick ass players!). We’re running a demo for Arcane Legions, which swept everyone away at Origins. Not to mention our standard weekly stuff. Check out the calendar. Be amazed.

Three things worth highlighting
1. Our Halloween Game Sale.
We’ll be selling a bunch of board games for 30% off on Saturday, October 31st. We’ve got a bunch of great titles (no, I don’t know them yet, but Ray promised) that we’ll be discounting. Perfect time to get something new for your Halloween party.

2. The Flea Market!
Our third go at this, and they just keep getting bigger and bigger. This takes place on Saturday, November 3rd. We’re taking signups for sellers now. We’ll have tables both inside AND outside this year ($10 to sign up outdoors, $15 indoors). As always, shopping is free. Some come down and hang out, maybe pick up a new game/book/model/toy/thing. (My secret hope for the next go ‘round? Food vendors!)

3. The First Ever GK Painting Contest.
There’s a whole lot of detail to be found here I’m not going to rehash it.

But! Come! Enter a model! Show off your painting! Win! Brag!

Or if you’d rather not, show up Oct 24 (aka Judgment Day) and participate in our other painting-related events.

This concludes our re-introductory blog update. Expect more soon.

~samantha