Posts Tagged ‘Jeff’

Cross Advertising

Thursday, September 24th, 2009

Jeff from Game Kastle here to tell you about the greatest best good tolerable podcast that I have the honor privilege fortune misfortune to be a part of. It’s called Tabletop Quality, and it’s exactly what you would expect; somewhat sloppy, unrefined, heartfelt fun!

Here’s how a typical episode happens: We play a new game a couple of times. We form opinions, shoot the breeze, chew the fat and insult each others’ moms while we play the game. Then we turn the microphone on and start to record the flapping of our jaws while we discuss the game we just played. Please note that these discussions are not safe for work, children, or the faint of heart. In one of our most recent episodes, we spent a good ten minutes mocking Andrew’s love of unicorns. (note: I’m not sure if Andrew loves unicorns…or if he really loves unicorns. His love of unicorns, however, is beyond dispute)

Then Andrew (note: this is not Andrew from Game Kastle), after conducting this good willed argument/review/insult-storm, edits the resultant stream of consciousness into a palatable episode. It gets posted up to the Tabletop Quality website (which, by the way, is here: www.tabletopquality.com) and our adoring fans (all 6 of them) immediately send us hate mail.

Of course, I wouldn’t be telling you guys all of this unless I wanted to share it. I have a lot of fun making these episodes. I think they are entertaining and educational. And I am proud to be a member of the Tabletop Quality Roundtable.

So try out a couple episodes. I’m particularly proud of my “2 minute rant” about Monopoly in episode 13. If you like it, that’s great! Subscribe on itunes. If you don’t like it, that’s great! Send an angry e-mail to us about what horrible people we are. We might even read your e-mail on the podcast!

Have Fun!
Jeff

Game Mastering on the Cheap and Easy: Steal. Liberally. In the figurative sense.

Saturday, September 19th, 2009

Whether you’re the Dungeon Master, the Storyteller, the Game Master, the Director or the Grand Poobah; the most important aspect of fashioning your game is the Story.

You can have written the rules yourself. You can have engaging, fascinating locales and NPCs. But if there is no interesting reason for the PCs to interact with the set pieces in your game, then your game will be boring. The Story is what draws players into the game; what they talk about in excited tones years down the line; the common thread that ties them together and binds them into a team. A good Story can overcome sub-par rules and slipshod setting. If everyone is engaged by infiltrating the enemy castle under the cover of darkness to assassinate the grand vizier, they won’t notice that the guards have the same stats as the orcs they slaughtered on the field of battle 3 sessions back.

All that said, I find story creation difficult. It’s hard! Players tend to have read the same books, played the same video games, and watched the same movies and TV shows. And why shouldn’t they? They’re my friends. They have similar interests. So I can’t steal anything from these concepts in our common experience, right? They’ll expect it and it will be boring, won’t it? Surprisingly, no; it’s some of the most fun I’ve had.

The reason it’s still fun to play through a scenario that everyone is familiar with is primarily because everyone is familiar with it. In a Role Playing Game, the Players are not only the primary protagonists, but they are typically the only audience. When the players understand the situation their characters are in, then they can either follow the precedent they’ve seen before, or turn the entire situation on its head and see what happens. The easier it is for the players to understand what’s going on, the faster they make the decisions that make the game fun!

For example, I’ll outline a rip off in the classic tradition. Party meets in a tavern and is going to meet up with a princess in a fairytale kingdom. They reach the fairytale kingdom to find that the kingdom has been magically destroyed right before they are captured by the dark knight of the evil hegemony. They escape and take the princess with them. She has learned of the weakness in the hegemony’s pet dragon, and they launch an assault against it to rid the world of the dragon’s evil forever. This is, of course, a Star Wars rip off.

With this general outline of the plot, it becomes very easy to foreshadow, develop NPCs, and have combats at dramatically appropriate times. This simplifies the difficulties of running a game, somewhat, and gives you more time to focus on involving the PCs in the game.

Of course, if you just rip something off directly and the party figures it out, then they know what’s coming next and will jump ahead or change things up. The young fighter-mage with a destiny may decide that he wants to join the black knight of the hegemony and attempt to rule the lands as father and son. If this happens, the first thing to do is let it happen. This is the part of role playing that is fun! Making decisions and having them impact the game world. The second thing to do is: beat them to it. Make the princess evil, and secretly in league with the hegemony. Have her betray the heroes and laugh at the dashing rogue who she pretended to have feelings for. Suddenly, when you turn the players’ expectations on their heads, you make the story your own. Players begin to wonder what will be different, whether everything was as simple as it seemed. They will create conspiracy theories about what you’re actually playing at. They will become even more involved.

And with more involved players, your story will be even better. Role playing is about mutual story telling. The more interested that everyone is, the better your game will be.

So steal what you want from your favorite stories, apply it to your game, and then turn everything on its head. It will ease your load as a GM; lessen the amount of data your players must absorb; and set them up for you to haul the rug out from under them.

Have Fun!

Jeff. Last name: “From Game Kastle”

Friday, September 18th, 2009

I am Jeff from Game Kastle.

If you’re reading this, the odds are very high that you know me or at least what I look like. It has been three years since I started working at GK, and I’ve always worked the busiest times. If I don’t know your game, I soon will

I started down this path when I was in 4th grade, when I had a Wizard in a DnD Advanced 2nd Edition game. We never got past first level. I had one HP. I tried to GM when I was in 6th grade. I didn’t even have a Monster Manual. I was a child with no assistance trying to understand THAC0, Kits, Psionic attacks and defenses, and how to track encumbrance. We had no idea what we were doing. We broke the rules all the time. We had a blast.

Then came the great dry spell of my analog gaming life. Throughout Jr. High and High School my only board gaming experience came from my family’s monthly board gaming night. I cut my teeth playing games like Set and Sequence; Sorry and Cribbage. I learned how to compete with people without ostracizing them, and how to realize it’s just a game. I learned to focus on the fun.

College was next. During my freshman year I made a fantastic discovery. I was walking by a conference room that had the door open and overheard someone ask, “Can I re-roll my Intelligence?”

I stopped, turned around, and entered the open door. “Are you guys playing D&D?”

3rd edition had just begun. I learned anew. Feats and Prestige classes; Bonus Spell Slots and Grapple rules; a new version of Psionics and how THAC0 had actually worked. I crafted characters, sprawled in the common area amidst a sea of books and papers, with other students asking me what I was studying.

Time passed. 3.5 came, and with it the Ebberon campaign setting. I tried Exalted 1st edition. I tried Settlers of Catan and realized that there were more good board games than just what my family had played. I kept on watching 40K games and even bought a Tau codex.

I found a solid job and had disposable income. It was time for WARMACHINE. Escalation had just hit the table, and I purchased a large, potent Cygnar army. I poured time and money into every aspect of the hobby save one: Painting. I played every week.

The solid job eroded. The vaporware faded and I was unemployed. I went down to my childhood comic shop and applied for a job, as I had every time I had started a job search since High School. They had always lied to me, told me that they would hold onto my resume, and sent me on my way so that I could find a real job.

“Excellent!” proclaimed the assistant manager, “I’ll show this to my boss.” And suddenly I was in. I was living my childhood dream, selling comics.

But I came to understand that very few comics rise above the rest; that monthly serial stories are jilted and difficult; that years of dross can be ignited by a brilliant flash of excellence before fading into mediocrity again.

It was in this environment that I learned that gaming was my passion. I found a new place to play WARMACHINE, Game Kastle. I found a place where my particular nerd focus was understood and encouraged. I found myself shutting down the comic store as quickly as possible so that I could drive over to GK and hang out for a half hour before going home to sleep.
It was after two weeks of doing this that I realized I was working at the wrong store. It was two months after that that I started working at GK. It has been three years, and I’m still here.

I have seen games come and gone. I have seen companies fall and rise again. I have seen children born and walking in the time I have been behind this counter. I have absorbed entire rulesets and forgotten them. I have competed nationally and goofed around for the fun of it. I have made friends and lost relationships in this store. I have probably played your game, and if not, I know what it is.

I am Jeff from Game Kastle. And I have one last thing to say:

Have Fun!

How to Schedule and Event. And other stuff.

Wednesday, June 24th, 2009

Hi, I’m Jeff, the Special Events coordinator here at GK.

I want to talk about a few of my favorite features of Game Kastle: The Arena and the Events we run there!

For those who aren’t aware, Game Kastle has a huge playing space. With over a dozen tables and enough terrain to cover them twice; we are the perfect place to play! On the weekends, we open up our receiving area and double the room.

The best part is: Play space is free! There is no charge for table-space here at GK. Just check in at the front counter, and we’ll hand out free tables on a first come, first served basis! If you are going to need two or more of our tables, however, we do ask that you register your event ahead of time to make sure that the space is available for you.

To request space for an event, you can use our handy Event Submission form, found here . For best results, please fill simply fill out the form requesting space at least two weeks in advance and you’ll receive an e-mail confirmation within 48 hours! Then your event goes up on our Event Calendar where you can see all the events coming up in the next three months.

The Event Calendar is a great way to keep up with what’s going on here at the Kastle. Regular weekly events, monthly weekend tournaments and special events that only come along once a year can all be found on the Event Calendar. If you have any questions about an event, you can click the name of the event right there on the Calendar to see all the pertinent information for the event: what time it starts, what will be played, if there is any entry fee, and how much space will be reserved for the event.

For tournaments and leagues, we do charge a nominal entry fee; usually $10 for tournaments and $3 for leagues. The great thing about GK, however, is that we put all the fees collected for an event into prizes for the event’s participants! Game Kastle Gift Cards, league participation prizes, even full games are given out at our events! Depending on the event, they are given out as door prizes, or to the event winners.

So there you have it! A quick primer on our play space and how to look up or organize an event here. Take a look at the Event Calendar and see if there’s an event for you; and if there’s not, schedule one! We’ll see you at the Kastle and remember:

Have Fun!