Posts Tagged ‘miniatures’

Lords of the Rat Men!

Tuesday, November 3rd, 2009

So as you may well know, we have our preview copy of the new Skaven army book in the store. Well I’ve given it a pretty solid read through and have been able to play three games using their new rules, so I thought I would share some of my thoughts and feelings on them with you all! This will more then likely be a multi-part post, with each entry dealing with one of the army slot selections. So today we will talk about the Lord choices.

As is the current trend in Games-Workshop army books/codexs, Skavens now have a wide selection of named special characters. Fully five of them are lord selections and range from the very affordable low two hundred points to pushing five hundred. An interesting design choice they made was to have two out of the three named casters be only level 3 wizards. So while you get unique rules associated with them, you lose some of the casting potential you would have had if you picked up a Gray Seer instead. Inversely, their casters are also much better suited to getting stuck in melee then most other races.

So in no particular order we’ll start with Lord Skrolk, who can pull from the plague side of spell casting. (More on the spells later) This guy is pretty nuts; a constant cloud of noxious fumes emmenate from him, causing Terror and making any non-plague rat type Skaven hit worse in hand to hand, friend or foe. He also wields a corrupt flail that will tear through lower toughness models without breaking a sweat. Last but not least he has a nice little bound item that can infect nearby enemy units with poxes and plagues.

Deathmaster Snikch makes a glorious return, becoming even more of a monster in hand to hand. He can still hide out in units and pop out on the unsuspecting opponent. He throws out a rather absurd number of attacks and will demolish any character unlucky enough to end up next to him. On the same token, Queek Headtaker is quite burly in hand to hand, but if he runs across any Dwarves his fighting potential gets cranked up to 11.

Throt the Unclean is a severly mutated packmaster, and like Queek is strong in hand to hand, but his speciality lies in taking out larger then man sized targets. Last but not least for the named characters, Thanquol & Boneripper are back after more foiled attempts on Gotrek and Felix and have two full pages set aside for their fluff and list of special rules. Thanquol is the only level four wizard from the named and sucks down warpstone like a crazy man, of which he normally starts with a ton of.

On to the regular Lord choices! First up, the Vermin Lord. While decently expensive, he still is somewhat of a steal when compared to a greater demon point wise, the only downside being he is bought as is, with no upgrade options available to him. That’s easy to forgive though since he moves fast, casts as a level four wizard and is still a beast in hand to hand. He also causes terror, which when combined with is fast movement, can wreck all sorts of havok in your enemies plans if you can get him down a flank.

On the opposite end of the spectrum you have the Warlord. He’s priced less then some other armies fighting heroes, but can be tooled up to be quite solid in hand to hand when given a nice weapon and a swanky mount to ride around on. I really want to convert the war-litter for him, having slaves carry you around on a palanquin while your cadre of trusted storm vermin fight underneath you would look pretty rad.

Last, but definitely not least, the Gray Seer. While the warlord can be burly and the Vermin Lord has a nice mix of casting and hand to hand potential, it’s going to be very hard for me not to take a Gray Seer in any good sized army. They come straight out of the box as level 4 casters, no need to worry about upgrading them, they can take some decent magic items, but nothing that a level 2 caster couldn’t pick up, but they alone can ride in on one of the most characterful ‘mounts’ around, the Screaming Bell! Not only is it quite amusing to chuck the dice each turn and see what random and hopefully beneficial effect you get from smacking the bell, I personally think GW has created their pièce de résistance miniature. Above all else, this points to plastic as being the future for hyper-detailed models with amazing amounts of character.

So there you have the lord options; a bit lengthier then I had first planned, but with such a breadth of choices in this army slot, it probably needed the space. Tune in later for a hopefully quicker rundown of the heroes!

Shane’s Weekly Mini Review: This…This is Your Revenge

Sunday, September 20th, 2009

For this first review, I’ll be rating both a Warjack(myrmidon) as well as a Warcaster model from the exciting new Retribution faction for Warmachine. Anyone who has spent at least some time on the Privateer Press message boards has picked up that elves in Warmachine has been a hotly debated topic. Aesthetically, as most of you all have seen, the Retribution blend sleek anime physiques with themes of arcane magic, which does anchor them quite well in the Iron Kingdoms. Yet, I know you are all just dying to know how the models stack up. Sure I’ve looked over the models, you say to yourself, but how do they really rate against the rest of Privateer’s line? Well fear not! I am here for you. I’ll be using a rating system of 5 stars in 5 categories ( Parts, Assembly, Appearance, Quality, and an overall rating).

Let us start with Warcaster Dawnlord Vyros
Parts: 3 stars. This model, for a single infantry sized model, is a whopping six pieces: Body, head, sword arm, eagle arm, and couple sprues of shoulder exhaust vents.

Assembly: 4 stars. As with most of Privateer’s models, this guy is a lot of pieces, and all those pieces need to be pinned. Break out the pin vise! Mould lines are relatively minimal. The worst you will encounter is on the sword handle, though some quick filing should get rid of most of them

Appearance: 5 stars. This model oozes badass, and is quite contrary to traditional elfin aesthetics. Having seen pictures of all the Retribution casters, Vyros is easily my favorite. Prepare your opponents for the emotional trauma of seeing this model sitting across the table from them!

Quality: 5 stars. The sculpt quality is tip top. All the detail is sharply defined, and there are no visible blemishes.

Overall Rating: 4 stars. This model looks cool, and is a great sculpt. It is still quite a few pieces, and will take some time to put together.

Now onto the Myrmidon, specifically the Chimera
Parts: 2 stars. If you were worried about the piece count on Vyros, prepare to worry some more! The Chimera (a light myrmidon) is a massive 12 pieces: 2 legs, a pelvis piece, torso, 2 upper arms, 2 lower arms, 2 shoulder pads, a head, and a sprue of exhaust vents. The flip side to this is that this model is highly customizable but still an insane amount of pieces!

Assembly: 2 stars. Now that you know this model is indeed a dozen pieces, you should also know that most of these need to be pinned. I’m sure any veteran Warmachine player welcomes the pinning challenge, but be weary, this will be a mighty feat! Mould lines are virtually nonexistent.

Appearance: 4 stars. I like the Myrmidon’s sleek look. The whole jack is smooth, and has a very appealing mecha look. My only pet peeve with this model, and all of their myrmidons, is the dainty little hands! The magic-powered engines of war have….teeny, itty-bitty, little hands!

Quality: 5 stars. As with Vyros, the detail is very sharp. Even the little runes carved on the myrmidon’s armor are perfectly cast. No noticeable blemishes either.

Overall rating: 3 stars. This is a cool model, no doubt, but it is still a twelve piece metal model that will need extensive pinning. If you’re up to the challenge…your reward shall be great!

Happy Gaming,
Shane

Seasonal Basing kits

Thursday, July 9th, 2009

Often the base of miniatures are overlooked as last minute things to rush, and finish as quick as possible. Despite the plethora of basing material, too many times I have seen a beautifully painted miniature stuck onto a round base covered in bright green flock. What we all must remember is that a miniature’s base can set a mood for the piece. When a unique basing method is applied across a whole army, it serves to both thematically set your army in a certain theatre of war as well as unify the army as a whole. However, it is often difficult to assemble ass the disparite basing material into a single, themed kit. With the arrival of a new and very nice line of basing material by Ziterdes, I’ve compiled their various materials into seasonal “kits” with which you all can use to spice up your army’s base! I recommend putting the substrate down first before priming, and painting that in whatever color you would like. The flocks/extras can be added on without paint, or colored/tinted with inks to further blend them into a single cohesive environment for your bases. I’ve included the product codes that we employees use in our system. Give one of the many friendly gk employees the list of codes for your kit of choice, and they can happily and easily compile it for you.

First, we start off with the very base material. This would be rocks or gravel of your choice. How rocky or how soft you want the earth to be on a miniatures base is up to you, so for each of these seasonal “kits” I’ve included both Brown gravel and modelling sand. The choice is yours! For a varied look, try combining both! To even further your variety of substrates, add in boulders and rocks

Now that We’ve dealt with substrate, it’s time to truly add some theme for that base. I’ve included a flock in each for grass or bark, as well as extras like tall grass and lichens.

Spring: Everything is in bloom, so all the colors are lush greens. Try combining different tones of green to demonstrate the myriad of plant life in bloom.
Substrate: Gravel or modelling sand
Flock: Forest Ground–very lush, bright green and/or Forest Ground –this has more of a natural green tone. This contains a small amount of the other forest ground, giving it a multi-tone look
Extras: Lichen This bag contains excellent, realistic looking lichens in a few different green tones.
Field Grass. This is a bag of lush green reeds/ tall grass.

Summer: There are two different routes you can take with this season. You can use lush green tones, similar to spring, or go a dryer route and use more tan colored grasses. I’ve included both.
Substrate: Gravel or modelling sand
Flock: Light Green Flock Great for grass and/or Light Brown Flock This would be good if your going for the “dry” or “brittle” Summer look
Extras: Lichen This bag contains excellent, realistic looking lichens in a few different green tones.
Field Grass This is a bag of lush green reeds/ tall grass.

Fall: I’ve compiled rich browns as well as dry khakis for this season. To drive home the feel, use reds and ochres in your pallet if you choose to paint the base
Substrate:Gravel or modelling sand
Flock: Dark Brown A very rich brown that could work for grasses, barks, or loose tops soil
and/or Veld Grass a light tan flock, great for dried/dead grass
Extras: Field Grass Brown This is another color in the tall grass/reeds series. It has a rich orange-brown color that works great for any fall base themes

Winter: Keep your tones dry, and cold. I’ve included two grasses i encourage you mix together. These would work well for a Tundra theme
Substrate: Gravel or modelling sand
Flock: Veld Grass and/or Swamp Grass great dark green grass that looks “dry”
Extras: Winter Lichen it’s just like the green lichen bags, except it is all in tan and khaki tones. Great for Tundra themes Field Grass Biege another color in the tall grass/reeds series. A great dry tan color
Snow flock/paste: Ziterdes does not currently have a snow flock, but fear not! For freshly fallen snow i recommend i healthy dose of GF9’s Snow Flock. Try mixing it with equal parts white glue for a thick, heavy layer of snow.

Happy Basing!

-Shane

Wargods of Aegyptus

Thursday, June 18th, 2009

It is sort of hard to believe, but Crocodile Games has just released a new set of miniatures for use with Wargods of Aegyptus. It feels as though it has been years since we have seen a dedicated release from them and fortunately they did not disappoint. These sculpts have all of the detail you would expect from Crocodile Games with some added personality. Be sure to check these out. Here is a quick list of what has arrived and now available for sale:

To-tanem Artifex with Weapons of Power
Priest of Ptah, with Apis Bull Statue
To-Tanem Captain with Doorway
Asar Hero of Elephantine with Campfire
Khemru Crypt Lord with Giant Scarab
Basti Champion with Pole Arm & Shield
Basti Hero with Auxiliary Weapon Sprue
Stone Colossus

–Ray

There is Only War!

Wednesday, June 17th, 2009

The cacophony of battle has ended.
The dust has settled.
29 armies descended upon Game Kastle; but in the end, there was only one that stood victorious.

Congratulations to Chris Blood and his Ork army for winning the June 13th Warhammer 40K Tournament!
One of the highlights for the tournament was the seven way tie for sportsmanship! High marks across the board. Congratulations to all those that tied.
Congratulations are also due to Mike Timpe for winning the painting competition with his excellent Nurgle based Chaos Marines.

Our next 40K tournament is the ‘Ard Boyz on July 11th. Space will be limited to 24 players, so come on by the Kastle and sign in today!

–Jeff