* Serenity Crew - Serenity Crew allows you to spend your days playing Mal, Zoe, Wash, Kaylee, Inara, Jayne, Simon, Book, or River. If you're the type that wants to try something new, take a gander at the twelve archetypes we're offering you, too. If the math's right, that's twenty-one different options for you to play a character in the 'Verse. The rules in this release were expanded upon in the Firefly RPG corebook. Written by Monica Valentinelli and Cam Banks.
* Wedding Planners - During the War, some folks chose a side and others pitted the Alliance and the Independents against each other for fun and profit. Well, mostly profit. Enter Templeton Steele, a powerful weapons designer whose bride-to-be is none other than the lovely Liliana Fairchild. Now, on account of these two lovebirds getting hitched, you and your crew are hired to transport Lilly to a fancy ship called the Rim's Dream. Sounds easy enough, right? Unite the happy couple and they'll get paid? Only thing is, this Princess ain’t exactly happy about the wedding. The more you find out, the worse this job gets – and the less chance you have of getting paid. Written by Margaret Weis.
* Shooting Fish - The War may be over, but there're still plenty of bad people looking to do bad things, and they don't seem to need war as an excuse to come after their fellow man neither. Some folk will happily turn out a bunch of orphans to make themselves a few coins. Buzzard Lake is one such fella, but like all men he's got a weakness. He don't like to lose. That's where you and your crew come in. Lake needs to learn what second place feels like, and you're gonna teach him. You might even save some orphans in the bargain if he don't kill you first. Written by Andrew Peregrine.
* Friends In Low Places - Sometimes meeting up with old friends in Serenity View is cause for celebration, but not this time. Over drinks, you and your Crew discover that Monty's new wife Daisy has gone missing. Worse, your pal thinks that Virgil Morningstar, a Guild trader with a heap of Alliance connections, had something to do with her disappearance. By the time you find out Daisy ain't the only one who's vanished, you and your Crew'll be neck-deep in trouble and hard-pressed to find your way out of it. Thing is, if you do unravel this little mystery, you'll claim a big reward and be heroes to boot. Written by Monica Valentinelli.