The game is an independent product, developed by a small team of dedicated gamers, supervised by James M. Ward himself.
The game has evolved a lot since 1976. The new version of the game has tried to emulate the original 32 page book, in that the mechanics are simple and functional. The adventure begins, as per the original, on the Starship Warden, a massive ship that has experienced disaster.
Rather than just simple radiation, as in the first edition, the ship has been exposed to radiation, mutation-causing substances and aliens. It is a busy place to wake up in!
This version of the rules uses a system called “3d6'', which was used in MA3e. These rules have evolved, resulting in a flexible, detailed system that is easy to learn, yet capable of handling anything that a group of players cares to throw at it.