A game designed by Matt Haga, illustrated by Zoran Cardula
The death of one bot is a tragedy, but the death of millions is data. Or so the saying goes.
In the hilarious dystopia of Cogs and Commissars, communist factions and their robotic demagogues deploy propaganda to recruit their opponents’ citizens. Leaders who amass enough followers must then launch a Revolution to ensure the ascendency of their faction.
Robots of the world unite: You have nothing to lose but your blockchains!
*Each player has a unique deck, although some cards like “Propaganda,” “Counter-Propaganda,” and “Revolution” are common to all players.
*Players must earn points by producing or recruiting Proletarians, Bourgeoisie, and Commissars.
*To win, a player must have 15 points worth of Citizens and play their Revolution card.
*Turns are meaty but quick. Multiple plays per turn plus ample reaction options lead to quick deck-cycling that keeps the game feeling light and speedy.