In D-Day at Saipan, designer Joe Youst builds on John Butterfield’s award-winning solitaire game system. The player or players control the US forces assaulting the island. The game system controls the opposing Japanese forces. The no-dice combat system highlights the unknown enemy deployments and coordination of the right weapon systems and tactics.
Players familiar with the previous four games in the system will be able to quickly set up and play this latest version. New features include the Japanese units seeking out gaps in the American frontline to infiltrate thus encouraging the player to maintain a continuous line. Also, Japanese tanks may attack via card driven events. These tanks may be joined by other Japanese units and conduct a special tank attack against nearby US units.
D-Day (15 June) This scenario depicts the first day of the invasion and the effort to reach what was called the “O-1” line, which was the objective phase line for the end of the day. The scenario is four game turns.
Expanding the Beachhead (16-17 June) This scenario covers the linkage of all the invasion beaches, the attempt to reach the O-1 line fully, and the Japanese counterattack on the beaches. The scenario is six game turns.
Drive to Aslito Airfield & Garapan (18-19 June) This scenario covers the effort to capture Aslito Airfield, begin the drive on Garapan, clearing the way for the drive through the center of the island, and beyond. This scenario is six game turns.
Campaign This scenario combines all the previous scenarios into one scenario that encompasses the action for the first five days. The campaign scenario encompasses all 16 game turns.
One 34 × 22 inch mounted board
528 Die-cut counters
55 Playing cards
One 11×17-inch Scenario Set Up Diagram (PAC)
Six 8.5×11 Player-Aid Cards (PAC)