Inside you will find: Guidance on running the campaign with new perspectives and schemes the Travellers can attempt. A complete Assets and Factions system, allowing the Travellers to build a network of havens and supporting organisations across the sector. A detailed look at the nature of piracy and counters to it. Rules for building pirate bases from scratch, ensuring there is always a safe place to run to when the Imperial Navy arrives. A deep dive into specific locations and patrons found within the Trojan Reach. Stories From Sindal, a system that allows Travellers to research and chase up rumours of caches and other secrets from the lost Sindalian Empire. Personalities and factions from the Trojan Reach, ready to be inserted into any campaign,
First Prize, an introductory adventure that can be played before Pirates of Drinax to introduce Travellers to the wonderful world of piracy!